Solo compares the origins of Dota, LoL and Mobile Legends
During a Twitch broadcast, Alexey “Solo” Berezin gave his view on how several of the biggest MOBA games are connected. He spoke about Dota 2, League of Legends and Mobile Legends: Bang Bang, framing the genre as a chain of influence rather than a set of isolated projects.
Solo’s point about the genre
Solo described the history of these games as starting with Dota, which he presented as the original point of reference in the discussion. From there, he suggested that other projects in the same style appeared later and drew on that foundation. His comments were made in the context of a broader reflection on how the genre developed over time.
The streamer’s wording was blunt and emotional, but the core of his message was simple: in his view, later MOBAs did not emerge in a vacuum. Instead, they followed a path already defined by the success and structure of Dota.
Dota 2, LoL and Mobile Legends in one conversation
The remarks specifically tied Dota 2, League of Legends and Mobile Legends: Bang Bang together. Solo did not go into a technical breakdown of each title, but he clearly treated them as related examples of the same competitive formula.
That kind of comparison is not unusual among Dota and MOBA players. Fans often debate which game came first, which one borrowed ideas from others, and how much each title changed the formula for its own audience. Solo’s comments fit into that long-running discussion, though he expressed it in a much more direct way than most analysts would.
For ranked players, this debate is mostly cultural rather than practical, but it still reflects something important: Dota remains the reference point many players use when talking about the genre’s roots. Even when the discussion moves to other games, Dota is often the standard by which people compare mechanics, pace and identity.
Why this matters to Dota players
The immediate news value here is not about patch balance, tournament results or roster changes. It is about how one of the most recognizable Russian-speaking Dota figures described the genre in public. Statements like this often spread because they touch on a familiar community argument: whether Dota should be seen as the source from which other MOBAs grew, or simply as one of several major games in the space.
For everyday matchmaking players, the practical takeaway is limited, but the discussion is still relevant to the wider Dota scene. It shows how strongly the game’s legacy continues to shape conversations around MOBAs in general. For many players, that legacy is part of what gives Dota its identity, especially when compared with newer or more accessible competitors.
Solo’s comments did not change any in-game systems, but they did remind viewers how deeply the community links Dota with the history of the genre. That perspective remains part of the game’s culture, both among veterans and among players who continue to measure other MOBAs against it.
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